![]() ![]() In the real world, you might expect a more grounded aesthetic, but in Dreamscaper, Afterburner has instead created a city that feels both familiar and otherworldly. The layout of each dream layer is randomized, with doors locked by bombs and keys (shades of The Legend of Zelda). As you progress deeper into her dreams, they become more and more fragmented, as if you are delving deeper into her trauma. ![]() In the dream world, each level consists of jumbled memories of places from Cassidy’s past, with buildings and surroundings dissolving into nothingness on the horizon. When you’re an indie studio that can’t afford AAA-level graphics, you need to develop a unique art style that captures the imagination, and that’s precisely what Afterburner has done here. Her struggles in both worlds impact each other, giving her the tools she needs to better fight her nightmares and reach out to the people in her life. Every day, Cassidy heads out into the waking world and strives to form personal connections with her friends and coworkers. Every night when Cassidy’s head hits the pillow, she instantly falls into a beautiful and horrible dream world populated by nightmare figments of her past traumas. In this Action RPG roguelike, you are Cassidy, an artistic young woman who has escaped her stifling small town full of painful memories to the big city of Redhaven. In Dreamscaper from Afterburner Studios, I learned to be careful what I wish for… ![]() ![]() I’ve spent endless hours in my life laying in bed with my eyes closed, unmoving, while my mind raced endlessly with my thoughts, fears, and anxieties. As an insomniac, I’ve often thought how wonderful it would be to fall asleep the second my head hit the pillow. ![]()
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